
We were among the first to notice this and cover it back in July of last year, before the first Pixel Remasters even released.

The real reason, however, is the missing content. Many will prefer to have sprite art closer to the originals, especially for the 16-bit era Final Fantasy titles - and for that, the GBA is your best bet.ĭiablos, an FF8 summon, appears as an Esper in FF6 Advance - but is absent from the Pixel Remasters. I honestly like the new sprite work, and I think FF1 and FF2 look the best they ever have - but I also very much recognize that it’s a matter of taste. These new versions appear to work to approximate how the original sprites would’ve looked with the inherent blurriness of the CRT displays of the time, while also modernizing characters from the first few games. The Pixel Remasters switch things up in an interesting way, with original pixel artist Kazuko Shibuya returning to deliver new versions of the sprites across all six games. I’ve come to this conclusion for a few reasons. I’ve been mulling this one over for a few weeks now - thinking about the content available across the different versions of these games - and I’m increasingly convinced that the early 2000s ports on the GBA will remain the definitive versions for the foreseeable future - even if they’re not necessarily that easy to play.
